IMPURE

uploaded on 17 Aug 2025

Compute It with some Devilish Alcoholic Steampunk Engine

Camellia

Nauses

Akiri 28 Feb 2026

it's very difficult to properly judge this map considering a lot of the ideas jump all over the place, not to mention the effects feel quite disoragnised and all over the place, please try to keep the ideas consistent across the map following some form of rule, big impacts being triples or quads of some sort, not randomly going from LN's to non-LN's, I will deny for now, but clean up the map itself and a couple effects to be more consistent and it should be good. Also please be aware of difficulty spikes like 102708

MaximusPrime updated the mapset 19 Oct 2025

MaximusPrime updated the mapset 18 Oct 2025

JoakoFR 18 Oct 2025

The two difficulties are the same, eliminate one

MaximusPrime updated the mapset 29 Sept 2025

gurt 27 Sept 2025

  • add colors
  • there are a lot of lane switches in the first minute or so that are cool but they dont consistently represent any sound, they kinda just happen
  • 2:43.799 why?
  • 1:36.526 should be a double or 1:36.708 should be a single to make sure that the record scratch sound is charted consistently
  • 1:42.708 is a large diffspike which should probably not be full inverse
  • 2:12.344 that chord is like going offscreen
  • 2:10.980 should be moved back a 1/4th snap and both it and the note after should be doubles
  • 2:14.253 piano does not play a note there
  • 2:24.889 bit of a diffspike, you can easily make the first burst's patterning a little easier
  • 2:50.708 and 3:03.799 should be changed to match with every other time this sound happens, like at 2:52.162 or 2:56.526 (i think its fine after like at 3:07.799 because there is a buildup there so a rise in pattern difficulty is more warranted)

MaximusPrime submitted the mapset to the queue 19 Sept 2025

SLN

MaximusPrime

Voting

14

100%

0

Statistics

Length

4:21

BPM

165

Hits

2031

LNs

855

Rating

0.00

Accuracy

8.00

Health

8.00

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