PENDING

uploaded on 28 Jun 2025

An Ode To A Friend (Instrumental)

greggreg

[I write them for you] || NORMAL

maninperil updated the mapset 6 Dec 2025

el_matero 28 Nov 2025

  • GENERAL MOD
  • add more tags
  • "An Ode To A Friend (Instrumental)" in audio source is wrong put the correct source or dont put anything
  • if you going to use only 2 playfield put 2 in "extra playfields"
  • [BLISSFUL UNKNOWING] || ADV
  • 29182 this sound need to be double because here 24076 you put a double for the same sound (yes all time this sound repeat, double)
  • 13120 i dont really understand the sense of the jacks (again all jacks of the map) reject if these jacks have a sense
  • 36830 this need to be triple because the scream (and all time that scream happen, triple)
  • 39307 remember if you represented this sound like triple all parts when this sound repeat need to be triple
  • 60499 anchor [4]
  • 61600 anchor [3]
  • 95320 anchor [3]
  • 96738 anchor [2]
  • search for anchors pls, anchor is like a hidden long jack without sense in patterns like streams

maninperil updated the mapset 23 Nov 2025

maninperil updated the mapset 14 Nov 2025

maninperil updated the mapset 6 Nov 2025

maninperil updated the mapset 6 Nov 2025

maninperil updated the mapset 27 Oct 2025

JoakoFR 27 Oct 2025

  • There are some notes that you placed at 1/6, but if you listen carefully at 50% speed, they should be rolls of 3 notes placed at 1/4 ( 2427 ) ( 24738 the roll should start on the red line and be placed at 1/4)(40683)
  • Maybe you could add some notes in 195507, 202416, 203280 as those parts feel a bit anticlimactic
  • The title of the map should be “An Ode To A Friend (Instrumental)”
  • The map sources should not be where you got the song from. There, you should indicate whether it is made for a specific game or belongs to an album. In this case, there is no need to indicate that the song is from YouTube

maninperil updated the mapset 24 Oct 2025

gurt 21 Oct 2025

nice

maninperil updated the mapset 19 Oct 2025

maninperil updated the mapset 19 Oct 2025

maninperil updated the mapset 19 Oct 2025

gurt 19 Oct 2025

move time of timingpoints like this and resnap all notes accordingly:

  • 23210 -> 23225
  • 36803 -> 36830
  • 63232 -> 63280
  • 92184 -> 92200
  • 142538 -> 142570
  • 158824 -> 158860
  • 162331 -> 162360
  • 163485 -> 163520
  • 164589 -> 164625
  • 165648 -> 165677
  • 166648 -> 166670
  • 167571 -> 167580
  • 02:21.190 make the receptors at least a little visible here (by the time the notes come in) because this is an easier chart and you cant expect newer players to have memorized their position.
  • 02:36.430, same thing. you have the receptors at 20% but theyre way too hard to see because of how you have a black background and vignette filter here.

maninperil updated the mapset 14 Oct 2025

maninperil updated the mapset 12 Oct 2025

maninperil updated the mapset 12 Oct 2025

maninperil updated the mapset 12 Oct 2025

maninperil updated the mapset 12 Oct 2025

maninperil submitted the mapset to the queue 12 Oct 2025

maninperil updated the mapset 12 Oct 2025

maninperil updated the mapset 12 Oct 2025

maninperil updated the mapset 12 Oct 2025

maninperil updated the mapset 11 Oct 2025

gurt 16 Aug 2025

denied due to taking over a month to update

gurt 16 Jul 2025

  • many of your timing points are wrong (for the rest of the mods i will still use the timestamps as they are now). however, just for example, your first timing point should be at around 253 instead of 198. looking at the waveform when doing this is really helpful.
  • in tags remove "greggreg" because it is already the artist name
  • cover image is too large
  • at 00:18.019 and all the other times this fade to white effect happens, it makes the notes there extremely difficult to read. this is really a problem at 01:07.928 where the release of the LN which starts there is completely obscured.
  • your choice to have all the note colors be white and then also have a white background and white effects is a bit weird (like how it clashes with those fades to white mentioned above). its really a problem at 02:56.208, where there is a large spike in how hard the chart is to read. a combination of the static, notes in the background, and shaking makes this way harder right at the ending which can be frustrating. its especially bad if you don't use the background video.

maninperil updated the mapset 11 Jul 2025

maninperil updated the mapset 10 Jul 2025

maninperil updated the mapset 10 Jul 2025

maninperil updated the mapset 7 Jul 2025

maninperil updated the mapset 7 Jul 2025

Coppertine 7 Jul 2025

*it's late for me, but i made it as a note. unsure if the issues were "denyable" anyways

Coppertine 7 Jul 2025

I'm mostly denying this for 3 things. 1, the timing feels very off for some of the sections, causing notes to not be on the piano correctly. it could also be around the same bpm 2, a lot of the effects makes the notes near unreadable, although doable, it's very low on opacity. that along side multi playfields makes reading a little bit more difficult. 3, you have a break section that is so long and has a pure white overlay effect that it leads the player to assume they have finished the song (yes, the bar at the top exists.. if that wasn't blended in). possibly causing their run to become a paused run.

maninperil updated the mapset 7 Jul 2025

maninperil updated the mapset 7 Jul 2025

maninperil submitted the mapset to the queue 7 Jul 2025

RAHH

peril

Voting

3

100%

0

Statistics

Length

3:23

BPM

151.5

Hits

955

LNs

11

Rating

0.00

Accuracy

7.00

Health

7.00

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